runtime.timer.state (field)

43 uses

	runtime (current package)
		time.go#L60: 	state  uint8        // state bits
		time.go#L237: 		if t.state&(1<<i) == 0 {
		time.go#L264: 	t.astate.Store(t.state)
		time.go#L295: 	if t.state&timerZombie != 0 {
		time.go#L297: 		t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L303: 	if t.state&timerModified != 0 {
		time.go#L305: 		t.state &^= timerModified
		time.go#L476: 	if t.state&timerHeaped == 0 && t.isChan && t.when > 0 {
		time.go#L508: 	if t.state&timerHeaped != 0 {
		time.go#L509: 		t.state |= timerModified
		time.go#L510: 		if t.state&timerZombie == 0 {
		time.go#L511: 			t.state |= timerZombie
		time.go#L601: 	if t.state&timerHeaped != 0 {
		time.go#L602: 		t.state |= timerModified
		time.go#L603: 		if t.state&timerZombie != 0 {
		time.go#L607: 			t.state &^= timerZombie
		time.go#L615: 			t.astate.Store(t.state)
		time.go#L637: 		if t.state&timerHeaped == 0 && when <= bubble.now {
		time.go#L684: 	need := t.state&timerHeaped == 0 && t.when > 0 && (!t.isChan || t.blocked > 0)
		time.go#L745: 		t.state |= timerHeaped
		time.go#L794: 			if t.state&timerZombie != 0 {
		time.go#L795: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L840: 			if t.state&timerZombie != 0 {
		time.go#L841: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L843: 				t.state &^= timerModified
		time.go#L947: 		case t.state&timerHeaped == 0:
		time.go#L950: 		case t.state&timerZombie != 0:
		time.go#L952: 			t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L961: 		case t.state&timerModified != 0:
		time.go#L963: 			t.state &^= timerModified
		time.go#L1098: 	if t.state&timerHeaped == 0 || t.state&timerModified != 0 {
		time.go#L1142: 	if t.state&(timerModified|timerZombie) != 0 {
		time.go#L1162: 	if t.state&timerHeaped != 0 {
		time.go#L1163: 		t.state |= timerModified
		time.go#L1165: 			t.state |= timerZombie
		time.go#L1458: 	if t.state&timerHeaped != 0 || t.when == 0 || t.when > now {
		time.go#L1492: 	if t.state&timerHeaped != 0 && t.state&timerZombie != 0 && t.when > 0 {
		time.go#L1493: 		t.state &^= timerZombie
		time.go#L1524: 	if t.blocked == 0 && t.state&timerHeaped != 0 && t.state&timerZombie == 0 {
		time.go#L1528: 		t.state |= timerZombie